Friday, August 21, 2015

Winner's Cup 3D Illustration

Winner's Cup (below) is a recent 3D illustration that I created.

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For my 3D work, I tend to use free and open source programs. Why? Because they are free and they work pretty darn well. Yeah, they have their limits and quirks but overall I've been pleased with the results I've been getting.
Thus far, I've been using Blender 3D, Sketchup, and Daz StudioPro. Blender 3D is a feature-rich open source program available for free download. Daz Studio Pro is not open source but it is currently available for free from Daz 3D. And finally, Sketchup is also a free program available for download, but to get all the goodies you need to buy the Pro version.

My Creation Process

I created the "WINNER" text using CorelDraw and exported it as a .svg and then imported it into Blender 3D. I extruded the text and positioned it on the base.

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I created the base and cup using Blender 3D. I started with primitive base meshs (cube, plane, torus) and through a process of subdivision and extrusion I modeled each of the components.
 
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After assigning textures in Blender 3D, I exported the model as an .obj and imported it into Daz Studio Pro. Once in Daz Studio, I applied textures to the model, set up the camera and lighting, and rendered the model. (Yes, I could have used Blender 3D for every step, but I sometimes like to use Daz Studio Pro for rendering because I like the results I get.)
 
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I then opened the finished rendering into Adobe Photoshop Elements and adjusted levels, enhanced colors and added some light flares for a finishing touch. While I do like the full version of Adobe Photoshop CC 2015, I find that just using Elements is sometimes more productive for me. It's certainly less resource intensive.
 
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And there you have it, the complete Winner's Cup. If you're interested in seeing more of my graphic design, illustration, and photography please check out my Online portfolio.

© Jan James Baughman, 2015 ALL RIGHTS RESERVED

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